Out of the Portal and Onto the Highway!

 

This Module is intended to be a supplement for your other material. It serves as a good “in-between” adventure for your Heroes as they try to move from one area to the next. The accompanying Map includes many dead ends and paths that lead to no place in particular, feel free to fill in those blanks, leave them as puzzling dead-ends, or cut them from the game entirely.

This Module is made for a 3rd Level adventuring party – but can easily be adjusted for a more powerful party. If your players are of a lower level, simply replace the quantity of the enemies - and also be sure to replace some of the upgrades mentioned in this premade game. I have provided links to the enemies’ base form next to their edited characteristics.

This adventure is open ended meaning the heroes are free to examine and much or as little as they like. What the Heroes hope to accomplish in this area is purposefully left out of this module. You’ll have fun filling that our yourself!

Maybe the Grimlocks or the Drow have recently stolen something…

Maybe the Heroes need to need a spy in the underground…

Maybe the need to stop traffic from continuing along this road…



Player be Warned! If you wish to avoid spoilers please do not selec the links below! They are not intended for you!

Getting to know the map

Creatures for this Module: Drow / Grimlock / Rust Monster

Reminders for a DnD Game Underground

Key Areas: A1 -/- A2 -/- A3 -/- A4 -/- A5 -/- A6 -/- A7 -/- A8 -/- A9 -/- A10 -/- A11 -/- A12 -/- A13 -/- A14